


That said, it maintains that framerate well throughout, with only slight dips noticeable for me on the effect laden world 8. It’s hardly a deal breaker, but something that DKCR vets will notice instantly. It takes time to adjust, depending on how familiar you are with the game and its performance on the Wii.
#Donkeykong country 3ds trial#
The loss is noticeable, particularly so if you’re running through the time trial events and attempting to collect gold medals. There’s a significant framerate drop from the Wii version to this, cutting down from 60 frames per second to 30. And the new content that they’ve introduced really is worth seeking out, even if you need to pass the hardest stages in order to advance into the new world. There’s some incredible level design on display here, and while Retro is certainly responsible for the majority of that, I’m really pleased to see that Monster kept all of that intact. Having played through Donkey Kong Country Returns on Wii, and then again here on 3DS, I think actually love the game even more now. I approach platformers with the mentality of blitzing through content as fast as possible, trying to unlock each world before revisiting stages and hunting down secrets or collectibles. It’s also worth noting that the game really shines with multiple playthroughs. But if that difficulty caused you to toss the game aside on the Wii, there’s a new, easier difficulty introduced on the 3DS that makes certain events, like mine cart riding, a bit more palatable. It has a deserved reputation for being one of the hardest platforms released by Nintendo, infinitely more difficult than the majority of content found in the New Super Mario Bros. There are plenty of secrets and collectibles packed into each world, with a difficulty progression that’s natural and unrelenting throughout.
#Donkeykong country 3ds series#
You’ll take direct control over Donkey Kong across 8 worlds, divided up into a series of stages spread across an overworld map. If you missed out on the Wii version (shame on you), this is a great version of the game to check out. If this is meant to be a testing ground for Monster Games going forward on this particular series, there’s a lot of evidence on display here that DKC is in the right hands. The developers responsible for the port, Monster Games, have done an excellent job of bringing Donkey Kong Country Returns over, and even implemented a brand new world that doesn’t feel a bit out of place with the rest of the game. All levels are intact, including the maddening K levels. This port of the game for the 3DS loses none of the charm and hardly any of the execution in its move to the small screen. Retro took a franchise developed by Rare and literally improved upon it, while keeping enough of the core experience around to tug on heart strings of nostalgia for anyone that enjoyed DKC growing up. It is, hands down, one of the best platformers to ever grace a console, and sort of puts to shame even Nintendo’s better efforts of the past decade. If you’ve ever wondered why people are losing their minds trying to figure out what Retro is currently developing, you need to look no further than Donkey Kong Country Returns to see why.
